AI Insights · Timothy · April 2025
Top 5 iOS Slime Games in Chile: Q1 2025 Performance
Explore the performance of the top 5 slime games on iOS in Chile during Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the iOS slime games category in Chile saw varied performance across the top five apps. According to Sensor Tower data, these apps demonstrated unique trends in weekly downloads, revenue, and active users.
PlaySlime:Slime Simulator Game from Slime Simulator Studio showed a steady increase in revenue, peaking at around $471 in the last week of February. Downloads fluctuated, with a notable dip to 167 in late March. The app maintained a healthy active user base, climbing from 2.5K at the start of the quarter to 2.6K by the end.
Super Slime Simulator by Dramaton LTD experienced modest revenue, with a peak of $22 in the final week of March. Downloads saw a decline from 150 at the beginning to 99 by the end of the quarter. Active users decreased from 372 to 250 over the same period.
Super Big Slime: Black Hole 3D by Supercent, Inc. had minimal revenue activity, with only $10 recorded at the start of the quarter. Downloads had a sharp decline early on but saw a brief resurgence in February with 95 downloads. Active users decreased from 608 to 275 by the quarter's end.
Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment had a revenue peak of $154 at the start of the quarter, gradually declining to $77. Downloads were minimal, with a brief increase to 80 in early January.
Finally, Bruno - My Talking Slime Pet by Dramaton LTD had no revenue activity during the quarter. Downloads were low, peaking at 41 in mid-January. The app's active users decreased from 759 to 638.
For more detailed insights and data, visit Sensor Tower's platform.